// de_nuke soundscapes // Author: Chris Ashton, Turtle Rock Studios, Inc., August 2005 //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "mars.outdoorwind" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "5.5" "pitch" "100" "wave" "ambient\weather\office_outside_wind_01.wav" } "playlooping" { "volume" "4.8" "pitch" "100" "wave" "ambient\wind\csgo_dust_wind_lp_01.wav" } "playrandom" { "time" "15,30" "volume" "4.08" "pitch" "90,110" "rndwave" { "wave" "ambient\wind\css15_wind_01.wav" "wave" "ambient\wind\css15_wind_02.wav" "wave" "ambient\wind\css15_wind_03.wav" "wave" "ambient\wind\css15_wind_04.wav" "wave" "ambient\wind\css15_wind_05.wav" "wave" "ambient\wind\css15_wind_06.wav" "wave" "ambient\wind\css15_wind_07.wav" "wave" "ambient\wind\css15_wind_08.wav" "wave" "ambient\wind\css15_wind_09.wav" "wave" "ambient\wind\css15_wind_010.wav" } } // planes flying overhead "playrandom" { "time" "10,50" "volume" "4.2,4.3" "pitch" "90,100" "rndwave" { "wave" "ambient/misc/metal_str1.wav" "wave" "ambient/misc/metal_str2.wav" "wave" "ambient/misc/metal_str3.wav" "wave" "ambient/misc/metal_str4.wav" "wave" "ambient/misc/metal_str5.wav" } } } //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "mars.roof" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "5.5" "pitch" "100" "wave" "ambient/wind/office_outside_wind_01.wav" } "playlooping" { "volume" "4.8" "pitch" "100" "wave" "ambient/wind/flag_and_rope_loop.wav" } "playrandom" { "time" "15,30" "volume" "4.08" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/css15_wind_01.wav" "wave" "ambient/wind/css15_wind_02.wav" "wave" "ambient/wind/css15_wind_03.wav" "wave" "ambient/wind/css15_wind_04.wav" "wave" "ambient/wind/css15_wind_05.wav" "wave" "ambient/wind/css15_wind_06.wav" "wave" "ambient/wind/css15_wind_07.wav" "wave" "ambient/wind/css15_wind_08.wav" "wave" "ambient/wind/css15_wind_09.wav" "wave" "ambient/wind/css15_wind_010.wav" } } // planes flying overhead "playrandom" { "time" "10,50" "volume" "4.2,4.3" "pitch" "90,100" "rndwave" { "wave" "ambient/misc/metal_str1.wav" "wave" "ambient/misc/metal_str2.wav" "wave" "ambient/misc/metal_str3.wav" "wave" "ambient/misc/metal_str4.wav" "wave" "ambient/misc/metal_str5.wav" } } } //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "mars.ambient" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "5.8" "pitch" "100" "wave" "ambient/atmosphere/ambience_base.wav" } "playlooping" { "volume" "2.2" "pitch" "100" "wave" "ambient\wind\csgo_dust_wind_lp_01.wav" } "playrandom" { "time" "15,30" "volume" "4.08" "pitch" "90,110" "rndwave" { "wave" "ambient/atmosphere/cs_cable_rattle01.wav" "wave" "ambient/atmosphere/cs_cable_rattle02.wav" "wave" "ambient/atmosphere/cs_cable_rattle03.wav" "wave" "ambient/atmosphere/cs_cable_rattle04.wav" "wave" "ambient/atmosphere/cs_cable_rattle05.wav" } } } //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "mars.indoorwater" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "5.5" "pitch" "100" "wave" "ambient/atmosphere/ambience_base.wav" } "playlooping" { "volume" "4.8" "pitch" "100" "wave" "ambient/atmosphere/amb_light_waterlap_lp_01.wav" } "playrandom" { "time" "15,30" "volume" "4.08" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/css15_wind_01.wav" "wave" "ambient/wind/css15_wind_02.wav" "wave" "ambient/wind/css15_wind_03.wav" "wave" "ambient/wind/css15_wind_04.wav" "wave" "ambient/wind/css15_wind_05.wav" "wave" "ambient/wind/css15_wind_06.wav" "wave" "ambient/wind/css15_wind_07.wav" "wave" "ambient/wind/css15_wind_08.wav" "wave" "ambient/wind/css15_wind_09.wav" "wave" "ambient/wind/css15_wind_010.wav" } } // planes flying overhead "playrandom" { "time" "10,50" "volume" "4.2,4.3" "pitch" "90,100" "rndwave" { "wave" "ambient\water\distant_drip1.wav" "wave" "ambient\water\distant_drip2.wav" "wave" "ambient/atmosphere/cs_cable_rattle03.wav" "wave" "ambient\water\distant_drip3.wav" "wave" "ambient/atmosphere/cs_cable_rattle05.wav" } } } //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "mars.indoorstairwell" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "5.5" "pitch" "100" "wave" "ambient/atmosphere/ambience_base.wav" } "playrandom" { "time" "15,30" "volume" "4.48" "pitch" "90,110" "rndwave" { "wave" "ambient/atmosphere/cs_cable_rattle01.wav" "wave" "ambient/atmosphere/cs_cable_rattle02.wav" "wave" "ambient/atmosphere/cs_cable_rattle03.wav" "wave" "ambient/misc/metal_str4.wav" "wave" "ambient/misc/metal_str5.wav" } } // planes flying overhead "playrandom" { "time" "10,50" "volume" "4.2,4.3" "pitch" "90,100" "rndwave" { "wave" "ambient\water\distant_drip1.wav" "wave" "ambient\water\distant_drip2.wav" "wave" "ambient/atmosphere/cs_cable_rattle03.wav" "wave" "ambient\water\distant_drip3.wav" "wave" "ambient/atmosphere/cs_cable_rattle05.wav" } } } //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "mars.indoorcorridor" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "5.5" "pitch" "100" "wave" "ambient/atmosphere/ambience_base.wav" } "playrandom" { "time" "15,30" "volume" "4.08" "pitch" "90,110" "rndwave" { "wave" "ambient\atmosphere\cs_metalscrapeverb01.wav" "wave" "ambient\atmosphere\cs_metalscrapeverb02.wav" "wave" "ambient\atmosphere\cs_metalscrapeverb03.wav" "wave" "ambient\atmosphere\cs_metalscrapeverb04.wav" "wave" "ambient\atmosphere\cs_metalscrapeverb05.wav" } } } //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "mars.outdoorcorridor" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "5.5" "pitch" "100" "wave" "ambient/atmosphere/ambience_base.wav" } "playlooping" { "volume" "4.5" "pitch" "100" "wave" "ambient\wind\csgo_dust_wind_lp_01.wav" } "playrandom" { "time" "15,30" "volume" "4.08" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/css15_wind_01.wav" "wave" "ambient/wind/css15_wind_02.wav" "wave" "ambient/wind/css15_wind_03.wav" "wave" "ambient/wind/css15_wind_04.wav" "wave" "ambient/wind/css15_wind_05.wav" "wave" "ambient/wind/css15_wind_06.wav" "wave" "ambient/wind/css15_wind_07.wav" "wave" "ambient/wind/css15_wind_08.wav" "wave" "ambient/wind/css15_wind_09.wav" "wave" "ambient/wind/css15_wind_010.wav" } } // planes flying overhead "playrandom" { "time" "10,50" "volume" "4.2,4.3" "pitch" "90,100" "rndwave" { "wave" "ambient\atmosphere\cs_metalscrapeverb01.wav" "wave" "ambient\atmosphere\cs_metalscrapeverb02.wav" "wave" "ambient\atmosphere\cs_metalscrapeverb03.wav" "wave" "ambient\atmosphere\cs_metalscrapeverb04.wav" "wave" "ambient\atmosphere\cs_metalscrapeverb05.wav" } } }